All of these questions are based on the Wikipedia page titled "List of cult video games," a list I was thrilled to find out exists today. Most questions ask for the name of the game they describe, but there are a couple of exceptions, so make sure to RTFQ! I hope you like this as much as I enjoyed playing all of these games (and apologies in advance for not including your favourite game on the list-- twelve questions was hard enough!).
Rank | Player | Total | %ile | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Money Value (% Incorrect): | 37 | 91 | 91 | 64 | 99 | 82 | 99 | 73 | 91 | 37 | 91 | 91 | |||
1 | raccoonleaf | 331 | 95 |
15 37 |
00 |
00 |
15 |
00 |
00 |
00 |
00 00 |
00 |
15 37 |
15 91 |
15 91 |
2 | KingT2 | 298 | 86 |
15 37 |
00 |
15 91 |
00 00 |
00 |
00 |
00 |
15 73 |
00 |
15 37 |
00 |
00 |
3 | VenguswamyK | 271 | 77 |
15 37 |
00 |
00 |
15 64 |
00 |
00 |
00 |
15 73 |
00 |
15 37 |
00 |
00 00 |
4 | IvixorB | 240 | 68 |
15 37 |
00 |
00 |
15 |
00 00 |
00 |
00 |
15 |
15 91 |
15 37 |
00 |
00 00 |
5 | AnthonyBianca | 237 | 59 |
00 00 |
15 91 |
00 00 |
15 64 |
00 |
00 |
00 |
00 |
00 |
15 37 |
00 |
00 |
6 | ZhangM | 201 | 45 |
15 37 |
00 |
00 |
00 |
00 00 |
15 82 |
00 00 |
00 |
00 |
15 37 |
00 |
00 |
6 | McClintockJ | 201 | 45 |
15 37 |
00 00 |
00 |
00 |
00 |
15 82 |
00 |
00 00 |
00 |
15 37 |
00 |
00 |
8 | SokolM | 52 | 31 |
15 37 |
00 |
00 00 |
00 |
00 |
00 |
00 |
00 |
00 00 |
00 |
00 00 |
00 00 |
9 | EdwardsT | 0 | 13 |
00 00 |
00 00 |
00 00 |
00 00 |
00 |
00 |
00 |
00 00 |
00 |
00 |
00 |
00 |
9 | HessJa | 0 | 13 |
00 00 |
00 00 |
00 00 |
00 00 |
00 00 |
00 |
00 |
00 |
00 |
00 |
00 |
00 |
9 | DouglasLovesVixey | 0 | 13 |
00 00 |
00 |
00 |
00 |
00 00 |
00 00 |
00 |
00 |
00 00 |
00 00 |
00 |
00 |
This game, initially released in 1994 (1995 in America), was written and directed by a writer better known for advertisements and essays. Despite its cult status, Nintendo would not re-release it--some saying due to copyright issues with a song used in the game--until 2013 in North America. The main character is better known to most for his appearances in the Smash Bros games. Name the GAME. (Japanese or English name accepted.)
The series to which this game belongs gets its name from a Queen song; this game, in specific, gets its subtitle from another Queen song, "Teo Torriatte ([REDACTED])." Name this game, released in 1995, re-released in 1996 and 1997 and remastered in 2011.
These two games were released in the same year, have three-letter names, and were directed by beloved developers Fumito Ueda and Tetsuya Mizuguchi. Name BOTH GAMES.
The first game in this series, for Game Boy Color, was aimed at children; but poor sales and reviews forced the developer to go another direction, and the sequel involved the main character doing such "adult" activities as drinking Alka-Seltzer to relieve a hangover, fighting an opera-singing pile of feces, and asking the game's programmers to "fix a bug" in the middle of the game. Name the SEQUEL.
Professional Video Game Expert Tim Rogers said the following of this 2006 game, one he has listed among his favourites of all time: "[GAME NAME] is a weird, stupid game with a lot of problems. The story is lunacy, rife with half-baked references to things that the author himself probably only understands tangentially. Yet if [GAME NAME] is trash, it is High Trash. [...] Many games feel like work, [GAME NAME] among them. However, [GAME NAME] also feels like the Best Job Ever." Name the GAME.
One of the few games on the list made by a video game academic, this title was released on Facebook's game platform as a sort of statement and parody about Facebook games in general. The creator, Ian Bogost, wanted to lampoon the repetitive incremental games that plagued the platform; however, it became a viral hit, and soon players would be spending in-game "Mooney" for aesthetic upgrades to the titular character. Name the GAME.
This PlayStation game was one of many to utilize the console's ability to keep a game's code loaded into the machine's RAM, so players could insert their own music CDs to affect gameplay. While some games used this to complicated effect (looking at you, Monster Hunter), in this game it was simple: your music would turn into crude white-line drawings with obstacles that the rabbit-like main character must dodge. Name the GAME.
One of the most confusing and far-reaching games on the list came in 1998 from Squaresoft's Division 3. According to its Wikipedia article, the game "incorporates themes of Jungian psychology, Freudian thought, and religious symbolism," and, despite a rushed pace on its second disc, is considered one of the greatest RPGs of all time. The director would go on to form his own studio and create several successful spiritual successors to it. Name the GAME.
The 1989 game Sweet Home is on the list, a sort of survival horror/jRPG hybrid game that served as the primary inspiration for the fabulously successful Resident Evil franchise. The game was, however, released in tandem with a film of the same name, and development was overseen by this film director, who directed the movie of the same name (and could be considered a "cult classic" film director in his own right, with horror films like Pulse, Cure and Doppelganger). Name the DIRECTOR (given and family name), who has no relation to a far more successful Japanese director.
This 2014 game was released by a developer who had initially been into making Christian-themed games for kids. But, when video game reviewer Jim Sterling called his character designs "horrifying," the developer instead leaned into it, using his artistic style to make a (intentionally scary) horror game. Once it was released on Steam, and later on mobile devices, it exploded in popularity, and the creator made three sequels over the next year. Name the FIRST GAME in the series.
Nothing from Hideo Kojima's Metal Gear Solid series appears on the list, but that doesn't mean he was left out of the list entirely: this 1988 game, released on the PC-8801 and MSX2 computer platforms, follows Gillian Seed, who is more or less Decker from Blade Runner. Name the GAME.
Finally, few people appear on the list as often as Tim Schafer, whose entire career has practically been defined by how much people like his games vs. how they perform commercially. He has a game on the list from 1990, one from 1993, one from 1998, and one from 2005. Name ALL FOUR GAMES.