Last year I made a quiz based on Dominion, my favorite board game at the time. This year, I'm making a quiz based on my current favorite board game. If you know Twilight Struggle, rad. If you don't, I highly recommend you play it, and then take this quiz.
Rank | Player | Total | %ile | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Money Value (% Incorrect): | 00 | 50 | 75 | 25 | 00 | 25 | 25 | 25 | 25 | 50 | 00 | 75 | |||
1 | MercureT | 380 | 87 |
15 |
15 |
15 |
15 25 |
15 |
15 25 |
15 |
15 25 |
15 |
15 50 |
15 |
15 75 |
2 | WarshauerM | 220 | 62 |
15 |
00 |
00 |
15 25 |
15 00 |
15 25 |
15 |
15 25 |
15 25 |
00 |
15 |
00 |
3 | GriffithsM | 195 | 37 |
15 |
00 00 |
00 |
15 |
15 |
15 25 |
15 25 |
15 |
15 25 |
00 |
15 00 |
00 |
4 | MartinML | 175 | 12 |
15 |
15 50 |
00 |
00 |
15 00 |
00 |
00 |
00 00 |
00 |
15 50 |
15 00 |
00 |
WHICH CARD, one of the weakest US events in the game, can only be played as an Event after either Marshall Plan or Warsaw Pact Formed?
Two of the most annoying cards in the game are the cards that force the opponent to discard a card of 2 ops or higher to escape, escaping on a roll of 1-4 and continuing to be prevented from playing on a roll of 5-6. NAME THOSE TWO CARDS, both 3-op events (one US, one USSR)
In Twilight Struggle, each continent has some number of Battleground Countries, which are more important to control than non-battlegrounds. What are the FIVE BATTLEGROUND COUNTRIES IN AFRICA?
There are four USSR events that grant the player 4 operations points: 3 that enter the game in the Mid War, and 1 that enters the game in the Late War. WHAT IS THE NAME OF THE LATE WAR CARD, which, when played as an event, raises Defcon a level, gives the USSR 2 VPs, and allows the USSR to perform operations or realignments if The Reformer has been played?
The China Card allows its user to spend an extra operations point if all operations are performed in Asia. WHAT OTHER CARD, A USSR EVENT, ALLOWS THE USSR PLAYER TO USE AN EXTRA OPERATIONS POINT FOR THE REMAINDER OF THE TURN WHEN USING ALL OPS IN A SPECIFIC REGION?
A slightly non-standard opening setup for the USSR involves heavy Ops placement in Austria in hopes of achieving an advantageous realignment against West Germany and/or Italy on the first turn. WHAT USSR EVENT is the eponymous headline for this "Trap?"
The two 1op Events that often switch control of Egypt are named after WHICH TWO LEADERS OF THE COUNTRY?
Central America is usually thought of as one of the least important and least stable regions on the board, due to a small number of battleground countries and the high instability of the non-battleground countries. Name the TWO CENTRAL AMERICAN COUNTRIES WITH 3 STABILITY, one a battleground and one a non-battleground.
A powerful Late War USSR event worth 3 operations points is named after WHAT FORMER CIA AGENT, convicted of spying for the Soviets in 1994?
There are 10 countries in Twilight Struggle with at least 4 stability: 7 counted as Europe, 2 in Asia, and 1 in the Middle East. NAME THE ONLY COUNTRY WITH 5 STABILITY, PLUS 7 OF THE 9 COUNTRIES WITH 4 STABILITY.
There are many ways to win a game of Twilight Struggle: having the highest score during Final Scoring, reaching 20 points during gameplay, Defcon reaching 1 during your opponent's turn, playing Wargames as an event at Defcon 2 while sufficiently ahead, and WHAT OTHER VICTORY CONDITION?
Twilight Struggle contains 7 Optional Cards: 2 2-Op US events, 2 2-op USSR events, 2 3-op US events, and 1 3-op USSR event. Four of them refer directly or indirectly refer to people: 1) Either Mohammad Pahlavi or Kermit Roosevelt (US, 2 ops) 2) A Soviet Premier and an American girl (USSR, 2 ops) 3) A ring of British spies (USSR, 2 ops) 4) A Latin American revolutionary (USSR, 3 ops) NAME THOSE 4 CARDS